AI Insights · Timothy · January 2025
Slime Games on iOS in Lebanon Q4 2024: Performance Overview
Explore the performance trends of the top slime games on iOS in Lebanon during Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, the performance of the top slime games on iOS in Lebanon showed varied trends across weekly downloads, revenue, and active users. Here, we delve into the specifics for each game.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a significant fluctuation in its weekly downloads, starting at 114 and peaking at 197 in mid-December. Active users began the quarter at 313, dropping to 139 by mid-November, before rebounding to 411 by December 16. Revenue was reported only in the first week, amounting to $3.
PlaySlime: Slime Simulator Game saw a steady weekly revenue increase from $23 to a peak of $42 by late November. Downloads started at 17, but gradually declined to 6 by the end of December. Active users increased from 49 to 86 by mid-November, stabilizing around the mid-60s by the quarter's end.
Super Slime Simulator Games had moderate download activity, with numbers peaking at 28 in mid-November. However, there was no revenue reported during this period.
For Fluid Simulation, downloads were minimal, starting at 1 and briefly peaking at 19 in late October. Active users showed a slight increase, starting at 4 and rising to 28 by the end of October.
Finally, World of Slime Simulator Games from Solid Apps INC maintained a small but consistent user base, with active users peaking at 15 in late October. Revenue fluctuated, peaking at $12 in late October, before tapering off towards the end of the year.
This data, sourced from Sensor Tower, provides valuable insights into the performance dynamics of slime games in Lebanon. For a more detailed analysis, visit Sensor Tower's platform.